Immersive Learning

Virtual Reality Experience, UX Design

UC Berkeley, UX Design Professional Program

TEAM Harika Adivikolanu, Rina Tambo Jensen

ROLE Research & Synthesis, User Testing, Storyboarding, UI Design, Prototyping

DATE 2019

context

Existing language learning services aren’t meeting the user’s need to be completely immersed in the culture of the languages they are learning. The challenge was to design a fun, interactive, cost effective way to learn about a new culture, country and their language.

impact

Students, travelers, and interactive learners who want an immersive language learning experience and can’t necessarily afford to travel.

solution

A VR language learning experience that immerses the users into the country's cultural settings and teaches them the local language through local experiences.  Also adding a feedback component to gauge progress.

outcome
Final Prototype

For the purpose of this project, there were 2 prototypes created: Invision and Google Cardboard InstaVR. The images below represent the Google Cardboard experience.

PROCESS
Background Research

Secondary research was conducted using popular language learning methods such as Dualingo, Rosetta Stone, and community or AI based apps like HelloTalk, Ewa to derive goals and needs of users in an immersed environment.

Needs

  • Learning a language and culture is hard without proper immersion.
  • Having buddies and pen pals makes learning much easier.
  • Being about to tour a country’s highlights makes a culture and country more compelling and personal.

Goals

  • Get better at a language in the colloquial way instead of a textbook way.
  • Feel connected to the culture and countries of that language.
  • Make new friends who are also passionate about travel, promoting intercultural relationships and learning multiple languages
Process
Competitive Analysis

Although similar concepts exist, none have been fully implemented yet and VR language learning still has a long way to go in terms of interaction design and lesson plans.

Product research and MOOD BOARD Inspiration
Process
Persona + User Journey

The application is designed for an audience that does not have the means to travel for a cultural immersion however, is interested in language and culture and would like a method that is more engaging and authentic than a textbook.

A college student is proficient in French and would highly benefit in their studies from cultural immersion but cannot afford to visit France right now.
They decide to open the Virtual Language App and visit the Louvre Museum through VR while taking an interactive guided tour in French.
After getting to know the Louvre Museum they decide to start a quick virtual conversation about it with the integrated chatbot.
They then get statistics on what they learned and where they could improve to move further along in their lesson plans.
Process
Task Flows

The link below contains the Invision prototype used to explain the interaction designs in detail.

Process
Lo-Fi Wireframes

The link below contains the Invision prototype used to explain the interaction designs in detail.

Process
Invision Prototype 1

Iteration 1 of the VR prototype was designed using the low fidelity wireframes and Sketch using 360 degree images. The link below contains the Invision prototype used to explain the interaction designs in detail.

Invision prototype
Process
Usability Testing

The link below contains the Invision prototype used to explain the interaction designs in detail.

PAPER PROTOTYPING WITH WIREFRAMES

To save time and resources, paper prototypes were used to print out wireframes at an 11x17 size and passing them in front of a makeshift viewing screen in front of users.

CARD SORTING EXERCISE

Card sorting helped finalize the events in the flow and decide which interactions were most important to consumers.

USABILITY TEST FINDINGS

1) Predictability and Learnability: Make getting to the language experience easier and more intuitive.

2) Depth and Feedback: Expand the language interactions, don't create distractions.

3) Consistency: Keep to a VR experience layout throughout.

Process
InstaVR Prototype 2

Iteration 2 of the VR prototype was designed using the InstaVr platform to create desktop and mobile versions of the experience. This was then downloaded as a mobile app for Google Cardboard.